Я новичок помогите.
Вообщем дело в том что крашит из за строчки гравитации.
Помогите пожалуйста.Ошибка - Cannot read property 'gravity' of null P.S: Ничего по тебе не нашел. Спасибо! // You can write more code here /* START OF COMPILED CODE */ class Scene1 extends Phaser.Scene { constructor() { super("Scene1"); } _create() { var money = this.add.image(356.5754, 392.0, "textures", "\u2014Pngtree\u2014vector dollar icon_4183947"); money.setScale(0.1, 0.1); var pers = this.add.image(204.0, 362.0, "textures", "character_zombie_run1"); var meto = this.add.image(280.33298, 53.29235, "textures", "platformPack_tile004"); this.fPers = pers; this.fBlock = money; this.fMeto = meto; } /* START-USER-CODE */ create() { this._create(); this.cursors = this.input.keyboard.createCursorKeys(); this.physics.add.existing(this.fPers); this.physics.add.existing(this.fBlock); this.physics.add.overlap(this.fPers, this.fBlock, this.hit, null, this); this.createScore(); this.scoreText = this.add.text(16, 16, 'score: 0', {fontSize: "32px", fill: "#000"}); } createScore() { this.score = 0-1; var scoreText; } hit() { var p = 0; this.fBlock.x = Phaser.Math.Between(100, 600); this.fBlock.y = Phaser.Math.Between(100, 450); var simplex = 280.33298; this.score += 1; this.scoreText.setText('score: ' + this.score); this.fMeto.x = Phaser.Math.Between(100,600); this.fMeto.body.gravity.y = 300; player.body.collideWorldBounds = true; } update() { if (this.cursors.down.isDown) { this.fPers.y += 3; }else if(this.cursors.up.isDown) { this.fPers.y -= 3; }else if(this.cursors.left.isDown) { this.fPers.x -= 3; }else if(this.cursors.right.isDown) { this.fPers.x += 3; } } /* END-USER-CODE */ } /* END OF COMPILED CODE */ // You can write more code here |
kargabob,
строка 54 в this.fMeto.body нет метода gravity |
А как приделать к нему гравитацию?
|
kargabob,
искать специалистов по Phaser или гуглить. |
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