Как сделать управление двумя игроками 
		
		
		
		Как сделать, чтобы два игрока могли двигаться одновременно?  
	
window.addEventListener('keydown', function(e){
  if(e.keyCode == 38){
    let goUp = firstSquare.offsetTop;
    firstSquare.style.top = goUp - 10 + "px";
  }
  if(e.keyCode == 40){
    let goDown = firstSquare.offsetTop
    firstSquare.style.top = goDown + 10 + "px"
  }
  if(e.keyCode == 37){
    let goLeft = firstSquare.offsetLeft
    firstSquare.style.left = goLeft - 10 + "px"
  }
  if(e.keyCode == 39){
    let goRight = firstSquare.offsetLeft
    firstSquare.style.left = goRight + 10 + "px"
  }
  if(e.keyCode == 87){
    let moveUp = secondSquare.offsetTop;
    secondSquare.style.top = moveUp - 10 + "px";
  }
  if(e.keyCode == 83){
    let moveDown = secondSquare.offsetTop
    secondSquare.style.top = moveDown + 10 + "px"
  }
  if(e.keyCode == 65){
    let moveLeft = secondSquare.offsetLeft
    secondSquare.style.left = moveLeft - 10 + "px"
  }
  if(e.keyCode == 68){
    let moveRight = secondSquare.offsetLeft
    secondSquare.style.left = moveRight + 10 + "px"
  }
})
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 Rise, 
	а по коду выше, если продублировать на второго игрока, вроде не прерывает...  | 
	
		
 нажатие клавиш, два игрока одновременно. 
		
		
		
		:write:  
	по мотивам кода от Malleys, кликнуть по полю, 1 игрок WSDA, 2 игрок стрелки. тестировать лучше на отдельной странице. 
<!doctype html>
<html lang="ru">
<head>
    <meta charset="UTF-8">
    <title>Document</title>
</head>
<body>
    <div class="image" style="width: 50px; height: 25px; background: linear-gradient(to right, red, black);"></div>
    <div class="image" style="width: 50px; height: 25px; background: linear-gradient(to right, #008000, black);"></div>
    <script>
        const pressedKeys = new Set();
        addEventListener("keydown", event => {
            pressedKeys.add(event.code);
        });
        addEventListener("keyup", event => {
            pressedKeys.delete(event.code);
        });
        let dt, lastT = performance.now();
        const image = document.querySelectorAll(".image");
        const userKeys = [
            [
                ["KeyW", .1],
                ["KeyS", -.1],
                ["KeyD", .2],
                ["KeyA", -.2]
            ],
            [
                ["ArrowUp", .1],
                ["ArrowDown", -.1],
                ["ArrowRight", .2],
                ["ArrowLeft", -.2]
            ]
        ]
        const users = userKeys.map((keys, i) => ({
            matrix : new DOMMatrix(),
            user: image[i],
            keys
        }));
        (function loop(t) {
            requestAnimationFrame(loop);
            dt = t - lastT;
            lastT = t;
            users.forEach(({matrix, user, keys}) => {
                keys.forEach(([key, delta], i) => {
                    let method = i < 2 ? "translateSelf" : "rotateSelf";
                    if (pressedKeys.has(key)) matrix[method](delta * dt);
                })
                user.style.transform = matrix;
            })
        })(lastT);
    </script>
</body>
</html>
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 Цитата: 
	
 let vector = i < 2 ? [0, delta * -dt] : [delta * dt, 0]; if (pressedKeys.has(key)) matrix.translateSelf(...vector);  | 
	
		
 Angelinasen, 
	#7 проверяли?  | 
	
		
 Как сделать чтобы два игрока двигались одновременно 
		
		
		
		все отлично)) сразу не дошло))спасибо!! 
	 | 
	
		
 столкновение блоков 
		
		
		
		Angelinasen, 
	не плодите темы 
<!doctype html>
<html lang="ru">
<head>
    <meta charset="UTF-8">
    <title>Document</title>
    <style type="text/css">
    html{
    height: 100%;
    }
    body.gradient{
    background-image:radial-gradient(red,yellow);
    background-repeat: no-repeat;
    background-size: 100% 100%;
    }
    .image{
    --color: #FF0000;
    width: 50px;
    height: 50px;
    background-image: linear-gradient(to right, var(--color), black);
    }
    .image:nth-child(2){
    --color: #008000;
    width: 10px;
    height: 10px;
    }
    </style>
</head>
<body>
    <div class="image" ></div>
    <div class="image" ></div>
    <script>
        const pressedKeys = new Set();
        addEventListener("keydown", event => {
            pressedKeys.add(event.code);
        });
        addEventListener("keyup", event => {
            pressedKeys.delete(event.code);
        });
        let dt, lastT = performance.now();
        const image = document.querySelectorAll(".image");
        const userKeys = [
            [
                ["KeyW", -.1],
                ["KeyS", .1],
                ["KeyD", .1],
                ["KeyA", -.1]
            ],
            [
                ["ArrowUp", -.1],
                ["ArrowDown", .1],
                ["ArrowRight", .1],
                ["ArrowLeft", -.1]
            ]
        ]
        const users = userKeys.map((keys, i) => ({
            matrix : new DOMMatrix([1, 0, 0, 1, 100 + 100 * i, 100 + 100 * i]),
            user: image[i],
            keys
        }));
        const checkCollision = users => {
        const [{user : one}, {user : two}] = users;
        let {top : a, left : c} = one.getBoundingClientRect();
        let {top : b, left : d} = two.getBoundingClientRect();
        a -= b;
        c -= d;
        return a >= -50 && a <= 10 && c >= -50 && c  <= 10
        }
        (function loop(t) {
            dt = t - lastT;
            lastT = t;
            users.forEach(({matrix, user, keys}) => {
                keys.forEach(([key, delta], i) => {
                    let vector = i < 2 ? [0, delta * dt] : [delta * dt, 0];
                    if (pressedKeys.has(key)) matrix.translateSelf(...vector);
                })
                user.style.transform = matrix;
            })
            document.body.classList.toggle('gradient', checkCollision(users));
            requestAnimationFrame(loop);
        })(lastT);
    </script>
</body>
</html>
 | 
	
		
 Angelinasen, 
	что такое ширина1 и ширина2?  | 
	
		
 Angelinasen, 
	:-?  | 
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