Paint для мобильного телефона.
Всем привет , в одной умной книШке "HTML 5 Недостающее руководство "
нашел такой код, но проблемa в том , что он работает в браузере , но не работает в мобильном тел. Если я правилно понял , то в мобильнике не распознаются события мыши. Но как переделать код под мобильны, пока ума не хватает. Был бы рад помощи. Спасибо . var canvas; var context; window.onload = function() { // Get the canvas and the drawing context. canvas = document.getElementById("drawingCanvas"); context = canvas.getContext("2d"); // Attach the events that you need for drawing. canvas.onmousedown = startDrawing; canvas.onmouseup = stopDrawing; canvas.onmouseout = stopDrawing; canvas.onmousemove = draw; }; var isDrawing = false; function startDrawing(e) { // Start drawing. isDrawing = true; // Create a new path (with the current stroke color and stroke thickness). context.beginPath(); // Put the pen down where the mouse is positioned. context.moveTo(e.pageX - canvas.offsetLeft, e.pageY - canvas.offsetTop); } function stopDrawing() { isDrawing = false; } function draw(e) { if (isDrawing == true) { // Find the new position of the mouse. var x = e.pageX - canvas.offsetLeft; var y = e.pageY - canvas.offsetTop; // Draw a line to the new position. context.lineTo(x, y); context.stroke(); } } // Keep track of the previous clicked <img> element for color. var previousColorElement; function changeColor(color, imgElement) { // Change the current drawing color. context.strokeStyle = color; // Give the newly clicked <img> element a new style. imgElement.className = "Selected"; // Return the previously clicked <img> element to its normal state. if (previousColorElement != null) previousColorElement.className = ""; previousColorElement = imgElement; } // Keep track of the previous clicked <img> element for thickness. var previousThicknessElement; function changeThickness(thickness, imgElement) { // Change the current drawing thickness. context.lineWidth = thickness; // Give the newly clicked <img> element a new style. imgElement.className = "Selected"; // Return the previously clicked <img> element to its normal state. if (previousThicknessElement != null) previousThicknessElement.className = ""; previousThicknessElement = imgElement; } function clearCanvas() { context.clearRect(0, 0, canvas.width, canvas.height); } function saveCanvas() { // Find the <img> element. var imageCopy = document.getElementById("savedImageCopy"); // Show the canvas data in the image. imageCopy.src = canvas.toDataURL(); // Unhide the <div> that holds the <img>, so the picture is now visible. var imageContainer = document.getElementById("savedCopyContainer"); imageContainer.style.display = "block"; } |
ТвердолобыйЛамер,
https://developer.mozilla.org/en-US/...I/Touch_events |
Спасибо , и что мне это даст? На моем примере никак нельзя подсказать?
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На первой же строке ошибка
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ТвердолобыйЛамер,
var canvas; var context; window.onload = function() { // Get the canvas and the drawing context. canvas = document.getElementById("drawingCanvas"); context = canvas.getContext("2d"); // Attach the events that you need for drawing. canvas.addEventListener("touchstart", startDrawing, false); canvas.addEventListener("touchend", stopDrawing, false); canvas.addEventListener("touchcancel", stopDrawing, false); canvas.addEventListener("touchmove", draw, false); }; var isDrawing = false; function startDrawing(e) { // Start drawing. isDrawing = true; // Create a new path (with the current stroke color and stroke thickness). context.beginPath(); // Put the pen down where the mouse is positioned. context.moveTo(e.targetTouches[0].pageX - canvas.offsetLeft, e.targetTouches[0].pageY - canvas.offsetTop); } function stopDrawing() { isDrawing = false; } function draw(e) { if (isDrawing == true) { // Find the new position of the mouse. var x = e.targetTouches[0].pageX - canvas.offsetLeft; var y = e.targetTouches[0].pageY - canvas.offsetTop; // Draw a line to the new position. context.lineTo(x, y); context.stroke(); } } // Keep track of the previous clicked <img> element for color. var previousColorElement; function changeColor(color, imgElement) { // Change the current drawing color. context.strokeStyle = color; // Give the newly clicked <img> element a new style. imgElement.className = "Selected"; // Return the previously clicked <img> element to its normal state. if (previousColorElement != null) previousColorElement.className = ""; previousColorElement = imgElement; } // Keep track of the previous clicked <img> element for thickness. var previousThicknessElement; function changeThickness(thickness, imgElement) { // Change the current drawing thickness. context.lineWidth = thickness; // Give the newly clicked <img> element a new style. imgElement.className = "Selected"; // Return the previously clicked <img> element to its normal state. if (previousThicknessElement != null) previousThicknessElement.className = ""; previousThicknessElement = imgElement; } function clearCanvas() { context.clearRect(0, 0, canvas.width, canvas.height); } function saveCanvas() { // Find the <img> element. var imageCopy = document.getElementById("savedImageCopy"); // Show the canvas data in the image. imageCopy.src = canvas.toDataURL(); // Unhide the <div> that holds the <img>, so the picture is now visible. var imageContainer = document.getElementById("savedCopyContainer"); imageContainer.style.display = "block"; } |
Огромаднейшее спасибо! Работает. Теперь буду разбираться с кодом. :))
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