random = function (max) {
var min = 1;
return Math.floor(Math.random() * (max - min) + min)
}
someFunction = function (num) {
var someString = 'numbers: '
for (var a=0;a<=10;a++) {
someString = someString + eval(num)
}
alert(someString)
}
var X;
X = 'random(6)';
someFunction(X);
X = 6;
someFunction(X);
X = '\'Z\'';
someFunction(X);