Кароче вот готовый скрипт!
То, что я искал!
// $(".item img").css({"display":"none");
// On window load. This waits until images have loaded which is essential
$(window).load(function(){
// Fade in images so there isn't a color "pop" document load and then on window load
$(".item").animate({opacity:1},500);
// clone image
$('.item img').each(function(){
var el = $(this);
el.css({"position":"relative"}).wrap("<div class='img_wrapper' style='display: inline-block'>").clone().addClass('img_grayscale').css({"position":"absolute","z-index":"998","opacity":"0"}).insertBefore(el).queue(function(){
var el = $(this);
el.parent().css({"width":this.width,"height":this.height});
el.dequeue();
});
this.src = grayscale(this.src);
});
// Fade image
$('.item').mouseover(function(){
$(this).parent().find('img:first').stop().animate({opacity:1}, 400);
})
$('.img_grayscale').mouseout(function(){
$(this).stop().animate({opacity:0}, 400);
});
});
// Grayscale w canvas method
function grayscale(src){
var canvas = document.createElement('canvas');
var ctx = canvas.getContext('2d');
var imgObj = new Image();
imgObj.src = src;
canvas.width = imgObj.width;
canvas.height = imgObj.height;
ctx.drawImage(imgObj, 0, 0);
var imgPixels = ctx.getImageData(0, 0, canvas.width, canvas.height);
for(var y = 0; y < imgPixels.height; y++){
for(var x = 0; x < imgPixels.width; x++)
{
var i = (y * 4) * imgPixels.width + x * 4;
avg=(imgPixels.data[i]*0.2126+imgPixels.data[i+1]*0.7152+imgPixels.data[i+2]*0.0722)/3;
avg=avg*2;
var r=avg; var g=avg; var b=avg;
r=r*1.28; if(r>255)r=255;
g=g*1.05; if(g>255)g=255;
b=b*0.74;
imgPixels.data[i] =r; imgPixels.data[i+1] =g; imgPixels.data[i+2] =b; imgPixels.data[i+4] =255;
}
}
ctx.putImageData(imgPixels, 0, 0, 0, 0, imgPixels.width, imgPixels.height);
return canvas.toDataURL();
}