var geometry = new THREE.CubeGeometry( 200, 200, 200);
var Texture = new THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' );
var material = new THREE.MeshBasicMaterial( { map: Texture } );
cube3 = new THREE.Mesh( geometry, material );
//var material = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, opacity: 0.5, transparent: true });
//cube3 = new THREE.Mesh( geometry, material );
cube3.rotation.y = 360 * Math.PI/180;
cube3.position.set(-50* Math.cos(cube3.rotation.y), 0, 50* Math.sin(cube3.rotation.y));