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Старый 16.04.2015, 22:13
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Регистрация: 15.04.2015
Сообщений: 20

Полностью кусок кода с CreateGainNode

//init audio
	analyser = audioContext.createAnalyser();
	analyser.smoothingTimeConstant = 0.1;
	analyser.fftSize = 1024;
	var gainNode = audioContext.createGain();

	//init 3D scene
	container = document.createElement('div');
	document.body.appendChild(container);
	camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000000);
	camera.position.z = 2000;
	scene = new THREE.Scene();
	scene.add(camera);
	renderer = new THREE.WebGLRenderer({
		antialias : false,
		sortObjects : false
	});
	renderer.setSize(window.innerWidth, window.innerHeight);

	container.appendChild(renderer.domElement);

	// stop the user getting a text cursor
	document.onselectStart = function() {
		return false;
	};

	//add stats
	stats = new Stats();
	stats.domElement.style.position = 'absolute';
	stats.domElement.style.top = '0px';
	container.appendChild(stats.domElement);

	//init listeners
	$("#loadSample").loadSampleAudio;
	$(document).mousemove(onDocumentMouseMove);
	
	container.addEventListener( 'touchstart', onDocumentTouchStart, false );
	container.addEventListener( 'touchmove', onDocumentTouchMove, false );
	onWindowResize(null);

	LoopVisualizer.init();

	
/////////////////////////
// do it with volume!
/////////////////////////

console.log(gainNode);
document.addEventListener("keydown", function (e) {

  if (e.keyCode == 40){
  //alert('keydown');
  gainNode.gain.value = gainNode.gain.value - 0.2;
  console.log(gainNode.gain.value);
  }

}, false);
gainNode.connect(audioContext.destination);
}


	//////////////////////////////



	/**
     * Эмуляция аудио объекта
     * @param {string} src
     * @constructor
     */
		var Audio = function (src) {
        this._time = Audio.randomInt(1000, 4000);
        this._timer = null;
        this._timeStart = null;
        this._events = {};
        this.src = src;

        var that = this;

        setTimeout(function () {
            that._trigger("canplay");
        }, Audio.randomInt(0, 500));

    };

    /**
     * подписка на события
     * @param {string} event
     * @param {function} handler
     */
    Audio.prototype.addEventListener = function (event, handler) {

        if (!this._events[event]) this._events[event] = [];
        this._events[event].push(handler);

    };

    /**
     * Запускаем проигрывание
     */
    Audio.prototype.play = function () {
        var that = this;
        this._trigger("play");
        this._timeStart = Date.now();
        this._timer = setTimeout(function () {
            that._trigger("ended")
        }, this._time);
    };
	
	

    /**
     * Ставим на паузу
     */
    Audio.prototype.pause = function () {
        if (this._timer) {
            clearTimeout(this._timer);
            this._timer = null;
            this._time = Date.now() - this._timeStart;
            this._timeStart = null;
        }
    };

    /**
     * Снимаем обработчики
     * @param {string} event
     * @param {function} handler
     */
    Audio.prototype.removeEventListener = function (event, handler) {

        if (this._events[event]) {
            this._events[event] = this._events[event].filter(function ($handler) {
                return $handler != handler;
            });
        }

    };

    /**
     * Запускаем событие
     * @param event
     * @private
     */
    Audio.prototype._trigger = function (event) {

        if (this._events[event]) {
            this._events[event].forEach(function (handler) {
                handler.call(this);
            }, this);
        }

    };

    /**
     * Генерируем целое рандомное число
     * @param {number} min
     * @param {number} max
     * @returns {number}
     */
    Audio.randomInt = function (min, max) {
        return Math.floor(Math.random() * (max - min + 1)) + min;
    };

    /**
     * Менеджер треков
     * @param {string[]} tracks
     * @constructor
     */
    var TrackManager = function (tracks) {
        this._active = 0;
        this._collection = [];
        this._createTracks(tracks);
    };
	console.log(i);

    /**
     * Запускаем проигрывание треков
     */
    TrackManager.prototype.play = function () {
        if (this._active in this._collection) {
					var media = this;
					var request = new XMLHttpRequest();
					request.open("GET", this._collection[Audio.randomInt(0, this._collection.length-1)].src, true);
					//console.log(request);
					request.responseType = "arraybuffer";
					request.onload = function() {
					audioContext.decodeAudioData(request.response, function(buffer) {
						audioBuffer = buffer;
						//console.log(audioBuffer);
										if (this.started){
										source.stop(0.0);
										source.disconnect();
										}
										// Connect audio processing graph
										source = audioContext.createBufferSource();	
										source.connect(audioContext.destination);
										source.connect(analyser);

										source.buffer = audioBuffer;
										source.loop = false;
										source.start(0.0);
										startViz();
										source.onended = function(){
										mediaplay = media;
										//return mediaplay;
										console.log(mediaplay._active);
										TrackManager.prototype._onEnd(mediaplay);
										};
						}, function(e) {
							$('#prompt').text("error loading mp3");
							console.log(e);
						});
					};
					request.send();
					console.log(this);
					//console.log(source);

				};
				
};
console.log(audioContext);

    /**
     * Создаем треки и подписываемся на события
     * @param {string[]} tracks
     * @private
     */
    TrackManager.prototype._createTracks = function (tracks) {

        tracks.forEach(function (src) {
           var audio = new Audio(src), that = this;
            audio.addEventListener("canplay", function () {
                console.log(this.src + " canplay");
            });
            audio.addEventListener("play", function () {
				console.log(this.src + " play");
            });
            audio.addEventListener("ended", function () {
                alert(this.src + " ended");
                that._onEnd();
            });
            this._collection.push(audio);
        }, this);

    };

    /**
     * Запускаем следующий трек когда заканчивается предыдущий;
     * @private
     */
    TrackManager.prototype._onEnd = function () {
					//var media = this;
					mediaplay._active++;
					
															if(mediaplay._active > mediaplay._collection.length - 1)
															{
															mediaplay._active = 0;
															}
					console.log(mediaplay);
					var request = new XMLHttpRequest();
					request.open("GET", mediaplay._collection[Audio.randomInt(0, mediaplay._collection.length-1)].src, true);
					//console.log(request);
					request.responseType = "arraybuffer";
					request.onload = function() {
					audioContext.decodeAudioData(request.response, function(buffer) {
						audioBuffer = buffer;
						//console.log(audioBuffer);
										if (source){
										source.stop(0.0);
										source.disconnect();
										}
										// Connect audio processing graph
										source = audioContext.createBufferSource();	
										source.connect(audioContext.destination);
										source.connect(analyser);

										source.buffer = audioBuffer;
										source.loop = false;
										source.start(0.0);
										startViz();
										playing = this;
										//return playing;
										console.log(playing);
										source.onended = function() {
										//console.log(mediaplay);
										//console.log(mediaplay._collection.length);
										TrackManager.prototype._onEnd(mediaplay);

										}
						}, function(e) {
							$('#prompt').text("error loading mp3");
							console.log(e);
						});
					};
					request.send();
};
	
		//console.log(media);


	
	var playlist = new Array();
	
	var musicarray = {<?=$playlist;?>};
	var i;
	for(i = 0; i < musicarray.playlist.length; i++)
	{
	playlist[i] = musicarray.playlist[i].url;
	}
    new TrackManager(playlist).play();
	console.log(TrackManager);
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