Хочу подключить скрипт на сайт, но он выводит ошибку в 12 строке, что не так?
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function( callback ){
window.setTimeout(callback, 1000 / 60);
};
})();
var canvas = document.getElementById('cvs'),
ctx = canvas.getContext('2d'),
height = canvas.height = document.body.offsetHeight,
width = canvas.width = document.body.offsetWidth,
collection = [],
num_drops = 2000,
gravity = 1,
windforce = 1,
windmultiplier = 0,
gutter = 0;
function Drop() {
this.x;
this.y;
this.radius;
this.distance;
this.color;
this.speed;
this.vx;
this.vy;
}
Drop.prototype = {
constructor: Drop,
random_x: function() {
var n = width * (1 + gutter);
return (1 - (1 + gutter)) + (Math.random() * n);
},
draw: function(ctx) {
ctx.fillStyle = this.color;
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
ctx.closePath();
ctx.fill();
}
};
function draw_frame() {
ctx.clearRect(0, 0, width, height);
collection.forEach(function (drop) {
ctx.globalAlpha = (drop.distance + 1) / 10;
drop.draw(ctx);
ctx.globalAlpha = 1;
drop.x += drop.vx;
drop.y += drop.vy;
var lx = drop.vx + windforce;
lx < maxspeed && lx > 1 - maxspeed && (drop.vx = lx);
if (drop.y > (drop.distance + 1) / 10 * height) {
drop.y = Math.random() * -drop.radius * (num_drops / 10);
drop.x = drop.random_x();
}
if (drop.x > width * (1 + gutter)) {
drop.x = 1 - (width * gutter);
}
if (drop.x < 1 - (width * gutter)) {
drop.x = width * (1 + gutter);
}
});
}
function animate() {
requestAnimFrame(animate);
draw_frame();
}
function windtimer() {
windforce = Math.random() > 0.5 ? windmultiplier : -windmultiplier;
setTimeout(windtimer, Math.random() * (1000 * 30));
}
function init() {
collection = [];
while (num_drops--) {
var drop = new Drop(); // todo: make constructor do this shit
drop.color = "#eee";
drop.distance = Math.random() * 10 | 0;
drop.speed = Math.random() * (drop.distance / 10) + gravity;
drop.vx = 0;
drop.vy = Math.random() * drop.speed + (drop.speed / 2);
drop.radius = (drop.distance + 1) / 16 * 3;
drop.x = drop.random_x();
drop.y = Math.random() * height;
collection.push(drop);
}
windtimer();
animate();
window.onresize = function() {
height = canvas.height = document.body.offsetHeight;
width = canvas.width = document.body.offsetWidth;
};
}
init();