Все супер, но с сеткой мне больше нравится.
Сейчас такой код, в нем нужно выше беседку поднять, в ноль.
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - KMZ</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
</div>
<script src="js/libs/jszip.min.js"></script>
<script type="module">
import * as THREE from '../build/three.module.js';
import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { KMZLoader } from './jsm/loaders/KMZLoader.js';
var camera, scene, renderer;
var light;
init();
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x999999 );
// var light = new THREE.DirectionalLight( 0xffffff );
light = new THREE.DirectionalLight( 0xffffff );
// light.position.set( -0.8, 0.2, -0.1 ).normalize();
scene.add( light );
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
camera.position.y = 5;
camera.position.z = 10;
scene.add( camera );
var grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
scene.add( grid );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var loader = new KMZLoader();
loader.load( './models/kmz/besedka-2019-lumen.kmz', function ( kmz ) {
kmz.scene.position.y = -2.0;
scene.add( kmz.scene );
render();
} );
var controls = new OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render );
controls.update();
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
function render() {
light.position.set( camera.position.x, camera.position.y ,camera.position.z );
renderer.render( scene, camera );
}
</script>
</body>
</html>