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Старый 31.07.2022, 16:17
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Регистрация: 31.07.2022
Сообщений: 4

рони,
let canv = document.getElementById("canv")
    ctx = canv.getContext("2d")

    doc = document.documentElement
// ширина и высота canvas
    wth = canv.width = 500
    height = canv.height = 500
// ширина прямоугольника
    x = 250
    y = 440
    dx = 5
    dy = 5

    score = 0

    timeOneFps = 1/60
    fpsSec = 0

    xPlayer = 250
    
    clientX = 0

    colorRed = 195
    colorGreen = 195
    colorBlue = 189



const songPlayerRect = new Audio("song/songPlayerRect.mp3")
const songBlockCrash = new Audio("song/songBlockCrash.mp3")


let coordinateArrX = []
    coordinateArrY = []
    arrWth = 50
    arrHeight = 15
    arrClearRect = []
    timeArr = []
    clicker = false

    btnObj = {
        btn1: {
            x: 190,
            y: 280,
            w: 160,
            h: 50
        },
        btn2: {
            x: 170,
            y: 220,
            w: 200,
            h: 75
        }
    }
const arrColor = ['red', 'green', 'blue', 'yellow', 'pink', 'mangeta', 'brown', 'cian', 'orange', 'white']

function random() {
    const random = Math.round((Math.random() * 10))
    return random
}


    let x1 = 100
        y1 = 200
        dx1 = 2
        dy1 = 2
        requestId = null
        checkRequest = 0

window.addEventListener('load', () => animationStart())

function animationStart(params) {
    requestAnimationFrame(start)
    function start() {
            console.log(111);
            


            
            ctx.clearRect(0, 0, wth, height)
            ctx.beginPath()  
            ctx.fillStyle = "black"
            ctx.fillRect(0, 0, 500, 500)
            ctx.fillStyle = arrColor[random()]
            ctx.font = "bold 50px sans-serif"
            ctx.fillText("АРКАНОИД", x1, y1)
            ctx.fillStyle = "yellow"
            ctx.font = "bold 40px sans-serif"
            createButtonReset(btnObj.btn2.x, btnObj.btn2.y, btnObj.btn2.w, btnObj.btn2.h)
            ctx.fillStyle = "yellow"
            ctx.fillText(`Играть`, 205, 270)

            checkBtnColl(btnObj.btn2.x, btnObj.btn2.y, btnObj.btn2.w, btnObj.btn2.h, requestId)

            x1 += dx1
            y1 += dy1

            if (x1 > 225 || x1 < -5) {
                dx1 = -dx1
            }

            if (y1 > 500 || y1 < 40) {
                dy1 = -dy1
            }
            if (!checkRequest) {
                requestId = requestAnimationFrame(start)
            }
    }
    start()
    
}


function animationPlay() {
    

    requestAnimationFrame(play)
    let requestId1 = null
    function play() {
        console.log(2);
        
        createCoordinate()
        init()

    ctx.clearRect(0, 0, wth, height)

        
    playingField.color = "black"
    playingField.draw()

    checkCollisionBlocks()
    scoreSum()
    timeGame()


  

    playerRectangle.color = "rgb(139,69,19)"
    playerRectangle.draw()

    function Arc(x, y, radius, zeroDeg, endDeg, rew) {
        x,
        y,
        radius,
        zeroDeg, 
        endDeg,
        rew

        ctx.beginPath()
        ctx.strokeStyle = "yellow"
        ctx.arc(x, y, radius, zeroDeg, endDeg, rew)
        ctx.fillStyle = "red"
        ctx.fill()
        ctx.lineWidth = 2
        ctx.stroke()
    }
        createArc = new Arc(x, y, 5, 0, Math.PI * 2, false)

        if (y + dy < 7) {
        dy = -dy
        }
        
        if (x + dx > 497) {
            dx = -dx
        }  
    
        if (x + dx > 500 || x + dx < 7) {
            dx = -dx
        }
        y += dy
        x += dx
    
        function checkCollisionPlayerBlock() {
        if(x + dx >= playerRectangle.x && x + dx <= playerRectangle.x + 60 &&        
            y + dy >= playerRectangle.y - 3 && y + dy <= playerRectangle.y + 15) {
                dy = -dy
                songPlayerRect.play()
            }

            if(x > playerRectangle.x - 0.2 && x < playerRectangle.x + playerRectangle.width + 0.2 &&
                y > playerRectangle.y && y < playerRectangle.y + playerRectangle.height) {
                dx = -dx
                dy = +dy
            }

            if(x + dx == playerRectangle.x && x + dx == playerRectangle.x + 60 &&        
                y + dy == playerRectangle.y - 3 && y + dy == playerRectangle.y + 15) {
                dy = -dy
                dx = -dx
                songPlayerRect.play()
            }

            if(x < playerRectangle.x + 60 &&
                y > playerRectangle.y && y < playerRectangle.y + 5) {
                dx = +dx
                dy = +dy
            }
        }
        checkCollisionPlayerBlock()
        

        canv.addEventListener("mousemove", function(event) {

            xPlayer = event.clientX - ((doc.clientWidth - 500) / 2) - 30
            if (xPlayer < 0) {
                xPlayer = 0
            }
            
            if (xPlayer >= 440) {
                xPlayer = 440
            }
        })

        if (y > 500) {
            gameOver()
        }
        if (score == 400) {
            gameOver()
        }

    /*    document.addEventListener("click", () => {
            if(clicker == true) {
                clicker = false
            }else {
                clicker = false
            }
            console.log(clicker);
        })
        
        if (clicker == true) { 
            paused()
            cancelAnimationFrame(requestId)
        }else {
            requestAnimationFrame(draw)
        } */
        requestId1 = requestAnimationFrame(play)
    }
    play()
}

function createCoordinate(x, y, wth, height) {
    for (let i = 0; i < 5; i += 1) {
        for (let b = 0; b < 8; b++) {
            coordinateArrX.push(10 + 60 * b)
        }
        
    }

    for (let i = 0; i < 5; i++) {
        for (let b = 0; b < 8; b++) {
            coordinateArrY.push(25 + 20 * i)    
        }
    }
}

function init() {

// фон игры
    playingField = new Rectangle(0, 0, wth, height)


// первая строка блоков
createRectangle1 = new Rectangle(coordinateArrX[0], coordinateArrY[0], arrWth, arrHeight)
createRectangle2 = new Rectangle(coordinateArrX[1], coordinateArrY[1], arrWth, arrHeight)
createRectangle3 = new Rectangle(coordinateArrX[2], coordinateArrY[2], arrWth, arrHeight)
createRectangle4 = new Rectangle(coordinateArrX[3], coordinateArrY[3], arrWth, arrHeight)
createRectangle5 = new Rectangle(coordinateArrX[4], coordinateArrY[4], arrWth, arrHeight)
createRectangle6 = new Rectangle(coordinateArrX[5], coordinateArrY[5], arrWth, arrHeight)
createRectangle7 = new Rectangle(coordinateArrX[6], coordinateArrY[6], arrWth, arrHeight)
createRectangle8 = new Rectangle(coordinateArrX[7], coordinateArrY[7], arrWth, arrHeight)




playerRectangle = new Rectangle(xPlayer, 450, 60, 15)
}



function Rectangle(x, y, width, height) {

    this.color = `rgb(${colorRed}, ${colorGreen}, ${colorBlue})`
    this.x = x
    this.y = y
    this.width = width
    this.height = height
    this.draw = function() {
        ctx.beginPath()
        ctx.fillStyle = this.color
        ctx.fillRect(this.x,
                     this.y,
                     this.width,
                     this.height)
        ctx.stroke()
        }
    }

function scoreSum() {
    ctx.beginPath()
    ctx.fillStyle = "yellow"
    ctx.textBaseline = "middle"
    ctx.font = "bold 25px sans-serif"
    ctx.fillText(`Счёт: ${score}`, 10, 15)
}

function timeGame() {
    ctx.beginPath()
    ctx.fillStyle = "yellow"
    ctx.textBaseline = "middle"
    ctx.font = "bold 25px sans-serif"
    ctx.fillText(`Время: ${Math.round(fpsSec += timeOneFps)}`, 150, 15)

}

function gameOver() {
    timeArr.push(fpsSec)
    ctx.beginPath()  
    ctx.fillStyle = "black"
    ctx.fillRect(0, 0, 500, 500)
    ctx.fillStyle = "yellow"
    ctx.font = "bold 25px sans-serif"
    ctx.fillText("Game Over!!!", 190, 200)
    ctx.fillText(`Счёт: ${score}`, 215, 230)
    ctx.fillText(`Время: ${Math.round(timeArr[0])}`, 215, 260)
    createButtonReset(btnObj.btn1.x, btnObj.btn1.y, btnObj.btn1.w, btnObj.btn1.h)
    ctx.fillStyle = "yellow"
    ctx.fillText(`Обновить`, 209, 305)
    checkBtnColl(btnObj.btn1.x, btnObj.btn1.y, btnObj.btn1.w, btnObj.btn1.h) 

    
}
function createButtonReset(x, y, w, h) {
    x
    y
    w 
    h
    let btn = new Rectangle(x, y, w, h)
    
    btn.color = "red"
    btn.draw()
        
}
function checkBtnColl(x, y, w, h, requestId) {
    x
    y
    w
    h
    requestId
    canv.addEventListener("click", (event) => {
        if (event.clientX >= x && x + w <= event.clientX &&
            event.clientY >= y && y + h <= event.clientY) {
                delete x
                animationPlay()
                ctx.clearRect(0, 0, 500, 500)
                checkRequest = 1
                
        }
    })
}


function checkCollisionBlocks() {
    for (let i = 0; i < coordinateArrX.length; i++) {
        for (let b = 0; b < coordinateArrY.length; b++) {
            if (x + dx >= coordinateArrX[i] && x + dx <= coordinateArrX[i] + arrWth &&        
                y + dy >= coordinateArrY[i] - 3 && y + dy <= coordinateArrY[i] + arrHeight) {     
                    dy = -dy
                    delete coordinateArrX[i]
                    delete coordinateArrX[i]
                    score += 10
                    songBlockCrash.play()
                    colorRed = Math.round((Math.floor(Math.random() * 100) * 2.5))  
                    colorGreen = Math.round((Math.floor(Math.random() * 100) * 2.5))
                    colorBlue = Math.round((Math.floor(Math.random() * 100) * 2.5))
            }
        }
        
    }
}
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