Здравствуйте друзья. У меня возникла проблема, решил написать игру ( змейку) использую девственный .JS, но вот не задача, в коде какая-та ошибка. Я очень долго перечитывал код, искал ошибку, прогнал его на всех возможных ресурсах для проверки валидности. Ничего не помогло, решил написать на разных форумах " Письмо Помощи", в надежде что найдутся люди более опытней чем я и помогут найти ошибку в коде.
Вот собственно сам код :
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var width = canvas.width;
var height = canvas.height;
var blockSize = 10;
var widthInBlocks = width / blockSize;
var heightInBlock = height / blockSize;
var score = 0;
var drawBorder = function () {
ctx.fillStyle = "Gray";
ctx.fillRect(0,0,width,blockSize);
ctx.fillRect(0,height - blockSize, width,blockSize);
ctx.fillRect(0,0,blockSize, height);
ctx.fillRect(width - blockSize, 0, blockSize, height);
};
var drawScore = function () {
ctx.font = "20px Courier"
ctx.fillStyle = "Black";
ctx.textAlign = "left";
ctx.textBaseLine = "top";
ctx.fillText ("Score:" + score, blockSize, blockSize);
};
var gameOver = function () {
clearInterval (intervalId);
ctx.font = "60px Courier";
ctx.fillStyle = "Black";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.fillText ("Suck my dick", width / 2, height / 2);
};
var circle = function (x,y, radius, fillCircle) {
ctx.beginPath ();
ctx.arc(x,y,radius, 0, Math.PI *2, false);
if (fillCircle) {
ctx.fill ();
} else {
ctx.stroke ();
}
};
var Block = function (col, row) {
this.col = col;
this.row = row;
};
Block.prototype.drawSquare = function (color) {
var x = this.col * blockSize;
var y = this.row * blockSize;
ctx.fillStyle = color;
ctx.fillRect (x, y, blockSize, blockSize);
};
Block.prototype.drawCircle = function (color) {
var conterX = this.col * blockSize + blockSize /2;
var centerY = this.row * blockSize + blockSize /2;
ctx.fillStyle = color;
circle (centerX, centerY,blockSize / 2, true);
};
Block.prototype.equal = function (otherBlock) {
return this.col === otherBlock.col && this.row === otherBlock.row;
};
var Snake = function () {
this.segments = [
new Block (7, 5),
new Block (6, 5),
new Block (5, 5)
];
this.direction = "right";
this.nextDirection = "right";
};
Snake.prototype.draw = function () {
for (var i = 0; i < this.segments.length; i++) {
this.segments.drawSquare("Blue");
}
};
Snake.prototype.move = function () {
var head = this.segments [0];
var newHead;
this.direction = this.nextDirection;
if (this.direction === "right") {
newHead = new Block(head.col + 1, head.row);
} else if (this.direction === "down") {
newHead = new Block(head.col, head.row + 1);
} else if (this.direction ==="left") {
newHead = new Block(head.col - 1, head.row);
} else if (this.direction ==="up") {
newHead = new Block(head.col, head.row - 1 );
}
if (this.checkCollision(newHead)) {
gameOver();
return;
}
this.segments.unshift (newHead);
if (newHead.equal (apple.position)) {
score++;
apple.move();
} else {
this.segments.pop();
}
};
Snake.prototype.checkCollision = function (head) {
var leftCollision = (head.col === 0);
var topCollision = (head.row === 0);
var rightCollision = (head.col === widthInBlocks - 1 );
var wallCollision = (head.row === heightInBlocks - 1);
var wallCollision = LeftCollision || topCollision ||
rightCollision || bottomCollision;
var selfCollision = false;
for (var i = 0; i < this.segments.length; i++) {
if (head.equal(this.segments)) {
selfCollision = true;
}
}
return wallCollision || selfCollision;
};
Snake.prototype.setDirection = function (newDirection) {
if (this.direction === "up" && newDirection === "down") {
return;
} else if (this.direction === "right" && newDirection === "left") {
return;
} else if (this.direction === "down" && newDirection === "up") {
return;
} else if (this.direction === "left" && newDirection === "right") {
return;
}
this.nextDirection = newDirection;
};
var Apple = function () {
this.position = new Block (10, 10);
};
Apple.prototype.draw = function () {
this.position.drawCircle ("LimeGreen");
};
Apple.prototype.move = function () {
var randomCol = Math.floor(Math.random () * (widthInBlocks - 2)) + 1;
var randomRow = Math.floor(Math.random () * (heightInBlocks - 2)) + 1;
this.position = new Block(randomCol, randomRow);
};
var snake = new Snake ();
var apple = new Apple ();
var intervalId = setInterval (function () {
ctx.clearRect (0, 0, width, height);
drawScore();
snake.move();
snake.draw();
apple.draw();
drawBorder();
}, 100);
var directions = {
37: "left",
38: "up",
39: "right",
40: "down"
};
$("body").keydown(function (event) {
var newDirection = directions[event.keyCode];
if (newDirection !== underfind) {
snake.setDirection(newDirection);
}
});
Как я юзаю его. Создаю html-файлик и кидаю код туда.
<!DOCTYPE html>
<head>
<title>Snake</title>
</head>
<script>
<----------------- Вот здесь размещаю змеечку --------|
</script>
</body>
</html>