рони, тут я с вами согласен. Обьясните пожалуйста почему, когда я выношу эти переменные ширины и высоты в глобальную переменную, код перестает работать?
let canvas = document.getElementById("canvas");
let ctx = canvas.getContext("2d");
let widthInput = document.getElementById("width");
let heightInput = document.getElementById("height");
let width = canvas.width;
let height = canvas.height;
let n = width / 10;
let m = height / 10;
let xRect= 10;
let yRect= 10;
let mas = [];
let count = 0;
let timer;
canvas.onclick = function (event) {
let x = event.offsetX;
let y = event.offsetY;
x = Math.floor(x / 10);
y = Math.floor(y / 10);
mas[y][x] = 1;
drawField();
};
function resizeCanvas(){
canvas.width = widthInput.value;
canvas.height = heightInput.value;
goLife();
}
function goLife() {
for (let i = 0; i < m; i++) {
mas[i] = [];
for (let j = 0; j < n; j++) {
mas[i][j] = 0;
}
}
}
goLife();
function drawField(){
ctx.clearRect(0, 0, width, height);
for (let i = 0; i < m; i++) {
for (let j = 0; j < n / 10; j++) {
if (mas[i][j] === 1) {
ctx.fillRect(j * xRect, i * yRect, 10, 10);
}
}
}
}
function startLife() {
let mas2 = [];
for (let i = 0; i < m; i++) {
mas2[i] = [];
for (let j = 0; j < n; j++) {
let neighbors = [-1, 1].reduce((a, b) => {
b = mas[i + b];
if(b === undefined)
return a;
let num = b[j];
if(b[j + 1] !== undefined) {
num += b[j + 1]
}
if(b[j - 1] !== undefined) {
num += b[j - 1]
}
return a + num;
}, 0);
neighbors = [-1, 1].reduce((a, b) => a += mas[i][j + b] !== undefined && mas[i][j + b], neighbors);
if (neighbors == 2 || neighbors == 3) {
mas2[i][j] = 1;
} else {
mas2[i][j] = 0;
};
}
}
mas = mas2;
drawField();
count++;
document.getElementById('count').innerHTML = count;
timer = setTimeout(startLife, 300);
}
function pauseLife(){
clearInterval(timer)
}
function stopLife(){
}
document.getElementById("create").onclick = resizeCanvas;
document.getElementById("start").onclick = startLife;
document.getElementById("pause").onclick = pauseLife;
document.getElementById("stop").onclick = stopLife;