19.09.2017, 07:31
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Новичок на форуме
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Регистрация: 18.09.2017
Сообщений: 5
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как поместить данные переменной из js в html
Добрый день, есть js код игры
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<title>gameplay</title>
</head>
<body>
<canvas id="canvas" style="background:#eeeeee"></canvas> <script>
(function(elid, wi, he, exp, pot, gld, hp, lvl, cur_e, e_sz, lap, a, d) {
var gen = function() {
evs = [];
for (var i = 0; i < e_sz - 1; i++)
evs.push(e_tp[Math.floor(Math.random() * Math.min(8, lap + 2))].slice(0));
evs.push(e_tp[8].slice(0));
evs[Math.random() > 0.7 ? e_sz - 3 : e_sz - 2] = e_tp[0].slice(0);
for (var i = 0; i < e_sz; i++)
if (evs[i].length > 8)
for (var j = 8; j < 12; j++) evs[i][j] = Math.floor(evs[i][j] * (lap + 1) / 2);
}
var hit = function() {
evs[cur_e][8] -= lvl * 5 + a;
if (evs[cur_e][8] <= 0) {
alert("Monster is defeated and you got " + evs[cur_e][10] + "EXP and $" + evs[cur_e][11]);
exp += evs[cur_e][10];
gld += evs[cur_e][11];
while (exp >= lvl * 10) {
exp -= lvl * 10;
lvl++;
alert("Level Up!")
}
cur_e++;
if (cur_e == e_sz) {
alert("Victory! You have killed dragon!")
if (lap < 7) alert("But your princess in another castle")
else if (lap == 7) {
alert("You saved the princess! Thank you!")
alert("But you can continue your journey and kill more dragons")
} else alert("What about one more dragon?")
cur_e = 0;
lap++;
gen();
}
} else {
hp -= Math.max(0, evs[cur_e][9] - lvl * 2 - d);
if (hp <= 0) alert("Game Over!")
}
}
var use = function() {
if (pot > 0) {
pot--;
hp += 10;
if (hp > 100) hp = 100
}
}
var nxt = function() {
cur_e++
}
var battle = ["Attack", "Use Potion +10HP", "Skip Battle", hit, use, nxt];
var canvas = document.querySelector(elid) ,
ctx = canvas.getContext("2d");
canvas.width = wi;
canvas.height = he;
var evs = [],
e_tp = [
["Shop", "Wizard provides his services", "Buy Potion $20", "Full Heal $100", "Leave",
function() {
if (gld >= 20) {
gld -= 20;
pot++
}
},
function() {
if (gld >= 100) {
gld -= 100;
hp = 100
}
},
nxt
],
["Slime", "What the strange jelly monster?"].concat(battle, 20, 6, 7, 20), ["Goblin", "Green goblin wants to get your money"].concat(battle, 50, 10, 15, 35), ["Skeleton", "A terrible skeleton on your way"].concat(battle, 70, 13, 25, 50), ["Arena", "You can train your skills here", "Train $100->50EXP", "Leave", "-",
function() {
if (gld >= 100) {
gld -= 100;
exp += 50;
while (exp >= lvl * 10) {
exp -= lvl * 10;
lvl++;
alert("Level Up!")
}
}
},
nxt
],
["Werewolf", "Werewolf attacked you in the woods at night"].concat(battle, 100, 16, 30, 70), ["Forge", "Blacksmith can ungrade your stuff", "Upgrade sword $50", "Upgrade armor $50",
"Leave",
function() {
if (gld >= 50) {
gld -= 50;
a++
}
},
function() {
if (gld >= 50) {
gld -= 50;
d++
}
},
nxt
],
["Ogre", "Hungry two-headed ogre wants to eat you"].concat(battle, 120, 18, 35, 90), ["Castle", "Omg! It is evil Dragon!", "Attack", "Use Potion +10HP", "-", hit, use, , 200, 20, 50, 120]
];
gen();
var game = setInterval(function() {
ctx.clearRect(0, 0, wi, he);
ctx.fillText("TinyRPG in 4Kb of JavaScript by ripatti", 10, 15);
if (lap > 1) ctx.fillText("Dragons killed " + (lap - 1), 220, 15);
ctx.fillText("World " + lap + "-" + (cur_e + 1), 310, 15);
ctx.fillText("LVL " + lvl + " HP " + hp + "/100 EXP " + exp + "/" + lvl * 10 + " ATK " + (lvl * 5 + a) +
" DEF " + (lvl * 2 + d) + " Gold $" + gld + " Potions " + pot, 10, 30);
for (var i = 0; i < e_sz; i++) ctx.fillText((i == e_sz - 1 || i <= cur_e) ? evs[i][0] : "??", i * 50 + 15, 70);
ctx.fillText("@", cur_e * 50 + 25, 60);
ctx.fillText(evs[cur_e][1], 20, 100);
if (evs[cur_e].length > 8)
ctx.fillText("Enemy HP " + evs[cur_e][8] + " ATK " + evs[cur_e][9], 240, 100);
for (var i = 0; i < 3; i++) {
ctx.strokeRect(i * 120 + 5, 120, 110, 20);
ctx.fillText(evs[cur_e][i + 2], i * 120 + 10, 133);
}
}, 100);
document.addEventListener('click', function(e) {
if (hp > 0)
for (var i = 0; i < 3; i++)
if (i * 120 + 5 <= e.pageX && e.pageX < i * 120 + 115 && 120 <= e.pageY && e.pageY < 140)
evs[cur_e][i + 5]()
}, false);
})
("#canvas", 400, 150, 0, 3, 100, 100, 1, 0, 7, 1, 5, 1);
</script>
</body>
</html>
Хочу вынести данные переменной lvl в
<input type="text" id="lvl" size="5" value="" /></p>
Как это можно будет сделать?
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19.09.2017, 07:44
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Профессор
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Регистрация: 27.05.2010
Сообщений: 33,108
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Quorio,
строки 116 и 118
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<title>gameplay</title>
</head>
<body>
<canvas id="canvas" style="background:#eeeeee"></canvas>
<input type="text" id="lvl" size="5" value="" />
<script>
(function(elid, wi, he, exp, pot, gld, hp, lvl, cur_e, e_sz, lap, a, d) {
var gen = function() {
evs = [];
for (var i = 0; i < e_sz - 1; i++)
evs.push(e_tp[Math.floor(Math.random() * Math.min(8, lap + 2))].slice(0));
evs.push(e_tp[8].slice(0));
evs[Math.random() > 0.7 ? e_sz - 3 : e_sz - 2] = e_tp[0].slice(0);
for (var i = 0; i < e_sz; i++)
if (evs[i].length > 8)
for (var j = 8; j < 12; j++) evs[i][j] = Math.floor(evs[i][j] * (lap + 1) / 2);
}
var hit = function() {
evs[cur_e][8] -= lvl * 5 + a;
if (evs[cur_e][8] <= 0) {
alert("Monster is defeated and you got " + evs[cur_e][10] + "EXP and $" + evs[cur_e][11]);
exp += evs[cur_e][10];
gld += evs[cur_e][11];
while (exp >= lvl * 10) {
exp -= lvl * 10;
lvl++;
alert("Level Up!")
}
cur_e++;
if (cur_e == e_sz) {
alert("Victory! You have killed dragon!")
if (lap < 7) alert("But your princess in another castle")
else if (lap == 7) {
alert("You saved the princess! Thank you!")
alert("But you can continue your journey and kill more dragons")
} else alert("What about one more dragon?")
cur_e = 0;
lap++;
gen();
}
} else {
hp -= Math.max(0, evs[cur_e][9] - lvl * 2 - d);
if (hp <= 0) alert("Game Over!")
}
}
var use = function() {
if (pot > 0) {
pot--;
hp += 10;
if (hp > 100) hp = 100
}
}
var nxt = function() {
cur_e++
}
var battle = ["Attack", "Use Potion +10HP", "Skip Battle", hit, use, nxt];
var canvas = document.querySelector(elid) ,
ctx = canvas.getContext("2d");
canvas.width = wi;
canvas.height = he;
var evs = [],
e_tp = [
["Shop", "Wizard provides his services", "Buy Potion $20", "Full Heal $100", "Leave",
function() {
if (gld >= 20) {
gld -= 20;
pot++
}
},
function() {
if (gld >= 100) {
gld -= 100;
hp = 100
}
},
nxt
],
["Slime", "What the strange jelly monster?"].concat(battle, 20, 6, 7, 20), ["Goblin", "Green goblin wants to get your money"].concat(battle, 50, 10, 15, 35), ["Skeleton", "A terrible skeleton on your way"].concat(battle, 70, 13, 25, 50), ["Arena", "You can train your skills here", "Train $100->50EXP", "Leave", "-",
function() {
if (gld >= 100) {
gld -= 100;
exp += 50;
while (exp >= lvl * 10) {
exp -= lvl * 10;
lvl++;
alert("Level Up!")
}
}
},
nxt
],
["Werewolf", "Werewolf attacked you in the woods at night"].concat(battle, 100, 16, 30, 70), ["Forge", "Blacksmith can ungrade your stuff", "Upgrade sword $50", "Upgrade armor $50",
"Leave",
function() {
if (gld >= 50) {
gld -= 50;
a++
}
},
function() {
if (gld >= 50) {
gld -= 50;
d++
}
},
nxt
],
["Ogre", "Hungry two-headed ogre wants to eat you"].concat(battle, 120, 18, 35, 90), ["Castle", "Omg! It is evil Dragon!", "Attack", "Use Potion +10HP", "-", hit, use, , 200, 20, 50, 120]
];
gen();
var out = document.querySelector("#lvl");
var game = setInterval(function() {
out.value = lvl;
ctx.clearRect(0, 0, wi, he);
ctx.fillText("TinyRPG in 4Kb of JavaScript by ripatti", 10, 15);
if (lap > 1) ctx.fillText("Dragons killed " + (lap - 1), 220, 15);
ctx.fillText("World " + lap + "-" + (cur_e + 1), 310, 15);
ctx.fillText("LVL " + lvl + " HP " + hp + "/100 EXP " + exp + "/" + lvl * 10 + " ATK " + (lvl * 5 + a) +
" DEF " + (lvl * 2 + d) + " Gold $" + gld + " Potions " + pot, 10, 30);
for (var i = 0; i < e_sz; i++) ctx.fillText((i == e_sz - 1 || i <= cur_e) ? evs[i][0] : "??", i * 50 + 15, 70);
ctx.fillText("@", cur_e * 50 + 25, 60);
ctx.fillText(evs[cur_e][1], 20, 100);
if (evs[cur_e].length > 8)
ctx.fillText("Enemy HP " + evs[cur_e][8] + " ATK " + evs[cur_e][9], 240, 100);
for (var i = 0; i < 3; i++) {
ctx.strokeRect(i * 120 + 5, 120, 110, 20);
ctx.fillText(evs[cur_e][i + 2], i * 120 + 10, 133);
}
}, 100);
document.addEventListener('click', function(e) {
if (hp > 0)
for (var i = 0; i < 3; i++)
if (i * 120 + 5 <= e.pageX && e.pageX < i * 120 + 115 && 120 <= e.pageY && e.pageY < 140)
evs[cur_e][i + 5]()
}, false);
})
("#canvas", 400, 150, 0, 3, 100, 100, 1, 0, 7, 1, 5, 1);
</script>
</body>
</html>
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