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				Помогите с ошибкой
			 Текст ошибки: 
 (node:5724) UnhandledPromiseRejectionWarning: TypeError: Cannot read property 'id' of undefined
 at Client.bot.on (Z:\Slowpoke\index.js:23:45)
 at Client.emit (events.js:203:15)
 at MessageCreateHandler.handle (Z:\Slowpoke\node_modules\discord.js\src\client\we  bsocket\packets\handlers\MessageCreate.js:9:34)
 at WebSocketPacketManager.handle (Z:\Slowpoke\node_modules\discord.js\src\client\we  bsocket\packets\WebSocketPacketManager.js:105:65)
 at WebSocketConnection.onPacket (Z:\Slowpoke\node_modules\discord.js\src\client\we  bsocket\WebSocketConnection.js:333:35)
 at WebSocketConnection.onMessage (Z:\Slowpoke\node_modules\discord.js\src\client\we  bsocket\WebSocketConnection.js:296:17)
 at WebSocket.onMessage (Z:\Slowpoke\node_modules\ws\lib\event-target.js:120:16)
 at WebSocket.emit (events.js:198:13)
 at Receiver.receiverOnMessage (Z:\Slowpoke\node_modules\ws\lib\websocket.js:789:  20)
 at Receiver.emit (events.js:198:13)
 (node:5724) UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). (rejection id: 1)
 (node:5724) [DEP0018] DeprecationWarning: Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.
 
 Код программы:
 
 const Discord = require('discord.js');
 const bot = new Discord.Client();
 
 const {
 prefix,
 token,
 } = require('./config.json');
 const ytdl = require('ytdl-core');
 
 bot.login("NTk0OTgyMDE1MTE2MjQ3MDY0.XRmP1g.cTO58Q7  SwFEU9aShAn3ebJY6m0A");
 
 const queue = new Map();
 
 bot.on('message', (message)=>{
 if(message.content =="hip hip"){
 message.reply("hooray!");
 }
 })
 bot.on('message', async message =>{
 if (message.author.bot) return;
 if (!message.content.startsWith(prefix)) return;
 
 const serverQueue = queue.get(message.gyild.id);
 
 if (message.content.startsWith(`${prefix}play`)) {
 execute(message, serverQueue);
 return;
 } else if (message.content.startsWith(`${prefix}skip`)) {
 skip(message, serverQueue);
 return;
 } else if (message.content.startsWith(`${prefix}stop`)) {
 stop(message, serverQueue);
 return;
 } else {
 message.channel.send('You need to enter a valid command!')
 }
 });
 async function execute(message, serverQueue) {
 const args = message.content.split(' ');
 
 const voiceChannel = message.member.voiceChannel;
 if (!voiceChannel) return message.channel.send('You need to be in a voice channel to play music!');
 const permissions = voiceChannel.permissionsFor(message.client.user);
 if (!permissions.has('CONNECT') || !permissions.has('SPEAK')) {
 return message.channel.send('I need the permissions to join and speak in your voice channel!');
 }
 
 const songInfo = await ytdl.getInfo(args[1]);
 const song = {
 title: songInfo.title,
 url: songInfo.video_url,
 };
 
 if (!serverQueue) {
 const queueContruct = {
 textChannel: message.channel,
 voiceChannel: voiceChannel,
 connection: null,
 songs: [],
 volume: 5,
 playing: true,
 };
 
 queue.set(message.guild.id, queueContruct);
 
 queueContruct.songs.push(song);
 
 try {
 var connection = await voiceChannel.join();
 queueContruct.connection = connection;
 play(message.guild, queueContruct.songs[0]);
 } catch (err) {
 console.log(err);
 queue.delete(message.guild.id);
 return message.channel.send(err);
 }
 } else {
 serverQueue.songs.push(song);
 console.log(serverQueue.songs);
 return message.channel.send(`${song.title} has been added to the queue!`);
 }
 
 }
 
 function skip(message, serverQueue) {
 if (!message.member.voiceChannel) return message.channel.send('You have to be in a voice channel to stop the music!');
 if (!serverQueue) return message.channel.send('There is no song that I could skip!');
 serverQueue.connection.dispatcher.end();
 }
 
 function stop(message, serverQueue) {
 if (!message.member.voiceChannel) return message.channel.send('You have to be in a voice channel to stop the music!');
 serverQueue.songs = [];
 serverQueue.connection.dispatcher.end();
 }
 
 function play(guild, song) {
 const serverQueue = queue.get(guild.id);
 
 if (!song) {
 serverQueue.voiceChannel.leave();
 queue.delete(guild.id);
 return;
 }
 
 const dispatcher = serverQueue.connection.playStream(ytdl(song.url))
 .on('end', () => {
 console.log('Music ended!');
 serverQueue.songs.shift();
 play(guild, serverQueue.songs[0]);
 })
 .on('error', error => {
 console.error(error);
 });
 dispatcher.setVolumeLogarithmic(serverQueue.volume / 5);
 }
 
 bot.login(token);
 
			
			
	
			
			
			
			
			
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